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» Treasure Trail Help
Table of Contents
1.0 - Introduction
Got your first Treasure Trail Clue Scroll, and spending hours and hours frustrating over them being unsolved? Fret not! Everything you need to know can be found in this Guide. If you are not sure what Treasure Trails are, here is a brief description.
Certain monsters in RuneScape will drop 'Clues'. After picking them you will be able to 'Read' them to find out what the clue is. To solve the clue you may need to search crates, talk to a person or dig up a casket in the ground. Once you solve the clue you will get another one. After solving a number of clues you will finally be given a reward. This reward depends on the class of the clue you were given.
The following sections will explain the reward system, and give you answers to all the clues in RuneScape.
2.0 - Clue Droppers & Rewards
As said before, the rewards for clues can be separated into three different classes. Class 1 being the easiest to get and Class 3 being the most difficult. The level of your reward depends on the monster you got your clue from. This table will tell you which clues are dropped by which monsters.
| Class |
Monsters |
Level |
| Class 1 |
Man/Woman |
2 |
| Mugger |
2 |
| Goblin |
2, 5 |
| Barbarian |
7 |
| Barbarian |
8 |
| Al-Kharid Warrior |
9 |
| Thug |
10 |
| Rock Crab |
13 |
| Rogue |
15 |
| Thief |
16 |
| Fremennik Citizen |
< 20 |
| H.A.M. Member |
12, 18, 22 |
| Banshee |
23 |
| Afflicted |
30, 37 |
| Class 2 |
Mort'ton Black Chests |
N/A |
| Guard |
21 |
| Man/Woman |
24 |
| Tribesman |
32 |
| Cockatrice |
37 |
| Pyrefiend |
42 |
| Fremennik Warrior |
48 |
| Jogre |
53 |
| Ice Warrior |
57 |
| Paladin |
59 |
| Vampire |
72 |
| Dagganoth |
74 |
| Skeleton |
80 |
| Class 3 |
Mort'ton Silver Chests |
N/A |
| Jelly |
78 |
| Green Dragon |
79 |
| Turoth |
83, 85, 87 |
| Elf Warrior |
90 |
| Greater Demon |
92 |
| Aberrant Specter |
96 |
| Kurask |
106 |
| Elf Warrior |
108 |
| Blue Dragon |
111 |
| Gargoyle |
111 |
| Nechryael |
115 |
| Hellhound |
122 |
| Abyssal Demon |
124 |
| Bronze Dragon |
131 |
| Red Dragon |
152 |
| Iron Dragon |
189 |
| Black Dragon |
227 |
| Steel Dragon |
246 |
Now you may be asking yourself, what rewards will you get with different leveled clues. Well, normally a harder clue you will get a better reward however this is not always the case. The below table will tell you the possible rewards for each clue class. Remember, you are guaranteed an item listed below however the number and value of the items will vary.
| Class |
Possible Rewards |
| Class 1 |
|
| Black Armor |
| Black Armor (T) |
| Black Armor (G) |
| Beret (Blue, Black, or White) |
| Highwayman Mask |
| Wizard Boots |
| Torn Page (G, S, Z) |
| Steel Pickaxe |
| Black Weapons |
| Chaos, Nature, Body or Elemental Runes |
| Air Staff |
| Sapphire Amulet |
| Trout or Salmon |
| Green Dragonhide Armor |
| Normal, Oak, or Willow Bows |
| Class 2 |
|
| Adamant Armor |
| Adamant Armor (T) |
| Adamant Armor (G) |
| Headband (Red, Brown, or Black) |
| Ranger Boots |
| Wizard Boots |
| Torn Page (Z, S, G) |
| Adamant Pickaxe |
| Adamant Weapons |
| Nature, Law or Elemental Runes |
| Fire Staff |
| Diamond Amulet |
| Lobsters or Swordfish |
| Green Dragonhide Armor |
| Maple or Yew Bows |
| Class 3 |
|
| Rune Armor |
| Rune Armor (T) |
| Rune Armor (G) |
| Guthix Armor |
| Zamorak Armor |
| Saradomin Armor |
| Gilded Armor |
| Cavalier (Brown or Black) |
| Robin Hood Hat |
| Pirate Hat (Brown or Black) |
| Torn Page (Z, S, G) |
| Rune Pickaxe |
| Rune Weapons |
| Law, Nature or Blood Runes |
| Sharks, Lobsters or Swordfish |
| Black Dragonhide Armor |
| Magic Bows |
3.0 - Co-ordinates
A Co-ordinate Clue will be in a Clue Scroll form like any other normal Clues. You will see something like "02 Degrees 48 Minutes North, 22 Degrees 30 Minutes East" To solve these types of Clues, you'll have to have four important things in your inventory at all times while attempting it. The four items includes:
1) Watch 2) Sextant 3) Navigation Chart 4) Spade
To start, talk to the Observatory Professor, who is located in the Observatory, South of Ardougne. Ask him to help you with your Treasure Trail Clue. He will tell you to get a Watch and a Sextant. To get the Watch, speak to Brother Kojo, who is in the Clock Tower, located South of Ardougne. To get the sextant, speak to Murphy, who is the Trawler Guide in Port Khazard, located North-east of Yanille.
Once you have gotten these 2 items, go back to the Observatory Professor and talk to him. He will brief you regarding the usage of the Sextant and he'll also hand you a Navigation Chart.
Using your Sextant, Watch and Navigation Chart
- Click on your Sextant. You will be shown the Sextant Display.
- Click on the up and down arrows until you have the horizon in the middle of the eye-piece.
- Click the left and right arrows to move the sun to the center of the eye-piece as well.
- When your eye-piece looks like the one at the bottom, click 'Get location' to know your exact co-ordinate you are standing at now.
- Move around accordingly to find the place you are required to go and use your spade to dig at that position.
Note: When you are attempting a Co-ordinate Clues which involves the Wilderness, a Zamorak Wizard will appear when you try to dig at the location. Kill it and dig at that spot again to receive your next Clue Scroll or reward.
| Co-ordinates |
Answer |
Map |
00 Degrees 00 Minutes North 07 Degrees 13 Minutes West |
The lake North-West of Tyras Camp in Isafdar, Tirannwn. |
Map |
00 Degrees 05 Minutes South 01 Degrees 13 Minutes East |
Directly East of the Observatory, on the other side of the river. Dig on the South-east side of the Lonely Willow Tree. |
Map |
00 Degrees 13 Minutes South 13 Degrees 58 Minutes East |
West of the General Store in Karamja. Dig between the 2 lakes. |
Map |
00 Degrees 18 Minutes South 09 Degrees 28 Minutes East |
The Gold Mine in Brimhaven. |
Map |
00 Degrees 30 Minutes North 24 Degrees 16 Minutes East |
North east of the Lost City shack in the Lumbridge Swamps. |
Map |
00 Degrees 31 Minutes South 17 Degrees 43 Minutes East |
South of the ladder, which leads to the Ice Cavern. The ladder is located on a hill South of Port Sarim Jail. Dig by the Leafy trees. |
Map |
01 Degrees 24 Minutes North 08 Degrees 05 Minutes West |
Lake in the Elves forest. |
Map |
01 Degrees 26 Minutes North 08 Degrees 01 Minutes East |
Dig at the highest point in the middle of the Moss Giant Island, West of Brimhaven. You will need around 10 Agility to get across the Island. |
Map |
01 Degrees 33 Minutes North 04 Degrees 15 Minutes East |
North of Fight Arena. Directly West of the Castle North of Fight Arena. |
Map |
01 Degrees 35 Minutes South 07 Degrees 28 Minutes East |
The Jungle Spider Island east of Yanille. 2 bridges connect the Island. Dig by the rock. |
Map |
02 Degrees 46 Minutes North 29 Degrees 11 Minutes East |
Dueling Arena in Al-Kharid. |
Map |
02 Degrees 48 Minutes North 22 Degrees 30 Minutes East |
East of Draynor City Jail, you'll see a small hut surrounded by Level 2 Giant Spiders. Dig behind the hut. |
Map |
02 Degrees 50 Minutes North 06 Degrees 20 Minutes East |
South-east of the Ardougne Zoo, North-west of the Necromancer. Dig by the North-east side of the group of 3 Willow trees. |
Map |
03 Degrees 45 Minutes South 22 Degrees 45 Minutes East |
Near the pond in Bedabin Camp. Bedabin Camp is in Shantay Desert in Al Kharid. Dig between the two Trees. |
Map |
04 Degrees 00 Minutes South 12 Degrees 46 Minutes East |
Dig in the middle of the Mining area North of Shilo Village. It's not the gem rocks inside Shilo Village. Dont be confused. |
Map |
04 Degrees 03 Minutes South 03 Degrees 11 Minutes East |
Located in one of the houses in GuTanoth. |
Map |
04 Degrees 05 Minutes South 04 Degrees 24 Minutes East |
On the small island east of GuTanoth. |
Map |
04 Degrees 13 Minutes North 12 Degrees 45 Minutes East |
Crandor Island. The area where the King scorpion are, East of the Mining area. Dig at the Northern most part. |
Map |
04 Degrees 16 Minutes South 16 Degrees 16 Minutes East |
Shipyard in Karamja. Dig outside the entrance of the Southern. |
Map |
05 Degrees 37 Minutes North 31 Degrees 15 Minutes East |
Southern part of Mort Myre Swamp. |
Map |
05 Degrees 43 Minutes North 23 Degrees 05 Minutes East |
Located in the cow pen North of the Windmill between Draynor and Lumbridge. Go all the way North to the tip of the stream. |
Map |
05 Degrees 50 Minutes South 10 Degrees 05 Minutes East |
Cairn Isle, West of Shilo Village. Dig by the rock in the Hut. |
Map |
06 Degrees 11 Minutes South 15 Degrees 07 Minutes East |
South-East of the Karamja Ship Yard. East of Shilo Village across the river. |
Map |
06 Degrees 31 Minutes North 01 Degrees 46 Minutes West |
South-west of the Gnome Tree Stronghold, there are 3 lakes. Dig between the 2 most Eastern lakes. |
Map |
07 Degrees 05 Minutes North 30 Degrees 56 Minutes East |
Mort Myre Swamp. |
Map |
07 Degrees 33 Minutes North 15 Degrees 00 Minutes East |
Located in the Lady of the Lake, South of the gate in Taverley. Dig on top of some leaves. |
Map |
07 Degrees 43 Minutes South 12 Degrees 26 Minutes East |
Kharazi Jungle |
Map |
08 Degrees 03 Minutes North 31 Degrees 16 Minutes East |
Mort Myre Swamp |
Map |
08 Degrees 05 Minutes South 15 Degrees 56 Minutes East |
South-East of Kharazi Jungle, South of Shilo Village. Dig east of the Totem Pole. |
Map |
08 Degrees 26 Minutes South 10 Degrees 28 Minutes East |
The peninsula all the way South-West of Kharazi Jungle, South of Shilo Village. |
Map |
08 degrees 33 minutes North 01 degrees 39 minutes West |
North of the Bridge in the Fishing Area in Tree Gnome Stronghold. Just outside the gate. Dig on the small rocks directly East of the Willow Tree. |
Map |
09 Degrees 33 Minutes North 02 Degrees 15 Minutes East |
Baxtorian Falls, Second island on the Waterfall. Use your rope on the rock on the island, which has the option "Swim to". After that, use your rope on the dead tree on the island. Dig right before the dead tree on the edge of the waterfall. |
Map |
11 degrees 03 minutes North 31 degrees 20 minutes East |
North-West of Canifis. Dig by the fence. |
Map |
11 degrees 05 minutes North 00 degrees 45 minutes West |
The Swamp in Tree Gnome Stronghold. Dig between the 2 lakes. |
Map |
11 degrees 41 minutes North 14 degrees 58 minutes East |
Burthorpe, inside the Pubs fenced outdoor area with the park tables. |
Map |
16 Degrees 03 Minutes North 14 Degrees 07 Minutes East |
In the middle of Trollheim, Troll Stronghold. |
Map |
16 Degrees 07 Minutes North 22 Degrees 45 Minutes East |
In the Graveyard of Shadows in level 20 Wilderness. Starting from the East entrance, follow the curly road until you see a dead tree. Dig directly North of the dead tree. |
Map |
16 Degrees 31 Minutes North 12 Degrees 54 Minutes East |
Troll Stronghold. Dig next to the sleeping Troll. |
Map |
16 Degrees 43 Minutes North 19 Degrees 13 Minutes East |
In the Bandits Camp in level 22 Wilderness. Walk past the house with Giant Rats, in the corner by the lake, all the way East, in the broken wall. |
Map |
18 Degrees 50 Minutes North 20 Degrees 26 Minutes East |
Hobgoblin Mine in level 32 Wilderness. |
Map |
19 Degrees 00 Minutes North 27 Degrees 23 Minutes East |
Located East of the Black Knight's Stronghold in level 32 Wilderness. |
Map |
19 Degrees 00 Minutes North 27 Degrees 13 Minutes East |
At the spot where the Steel Dagger spawns in the Black Knight's Stronghold, in level 32 Wilderness. Pick up the Steel Dagger and dig at that spot. |
Map |
19 Degrees 43 Minutes North 25 Degrees 07 Minutes East |
In the Chaos Dwarf area in level 34 Wilderness, North of the Boneyard. Dig exactly in the middle of the 4 large, white rocks. |
Map |
20 Degrees 05 Minutes North 21 Degrees 52 Minutes East |
In the Moss Giants area in level 36 Wilderness, East of the Red Dragon Isle. Dig near the plant. |
Map |
20 Degrees 33 Minutes North 15 Degrees 48 Minutes East |
Just South of the Zamorak Prayer Altar in the level 38 Wilderness. |
Map |
21 Degrees 24 Minutes North 17 Degrees 54 Minutes East |
The caged Lesser Demon cage in the level 41 Wilderness. Dig near the ladder to the Dungeon. |
Map |
22 Degrees 35 Minutes North 19 Degrees 18 Minutes East |
Between the rune rocks in level 46 Wilderness, North of the Lava Maze. |
Map |
22 Degrees 45 Minutes North 26 Degrees 33 Minutes East |
At the Greater Demon's Demonic Ruins in level 47 Wilderness. Dig on the most Northern most pentagram, denoted by the red star on the ground. |
Map |
24 Degrees 24 Minutes North 26 Degrees 24 Minutes East |
The Rogues Castle in level 52+ Wilderness. |
Map |
24 Degrees 56 Minutes North 22 Degrees 28 Minutes East |
North of the Deserted Keep in level 56 Wilderness. Use the Ardougne lever to teleport to deep Wilderness, go North and slash the web. You should see 3 small craters in front of you. Dig between the left and middle crater. |
Map |
24 Degrees 58 Minutes North 18 Degrees 43 Minutes East |
Directly behind the Pirates Hideout in level 56 Wilderness. |
Map |
25 Degrees 03 Minutes North 17 Degrees 05 Minutes East |
Located West of the Agility Camp in level 56 Wilderness. All the way North, near the Agility Camp's fence. |
Map |
25 Degrees 03 Minutes North 23 Degrees 34 Minutes East |
Behind the Magic Axe Hut in level 56 Wilderness, West of the Scorpion Pit. Dig slightly North-east of the Magic Axe Hut. |
Map |
4.0 - Riddles / Brainteasers
These are one of the hardest clues you'll have to solve. These clues are a kind of riddle based upon some fanciful or fantastic resemblance between things quite unlike; a puzzling question, of which the answer is or involves a pun. Here's a list of Riddles sorted out in alphabetical order:
| Riddle |
Answer |
46 is its number, it is burnt orange body, things with 8 crawl on it, it has 3 mouths that cant eat and it has a blue eye hiding it's grave. |
Sapphire respawn in the Spiders' Nest, level 46 Wilderness. Dig below the Sapphire with your spade. |
A bag belt only? He asked his balding brothers. |
Speak to Abbot Langley in the Monastery North-west of Barbarian Village. |
Aggie I see Lonely and southern I feel I am neither inside nor outside the house, yet no house would be complete without me. Your treasure waits beneath me. |
Dig by the window of Aggie the Witch's house in Draynor Village. |
| A great view - watch the rapidly drying hides get splashed Check the box your say on. |
Baxtorian Falls. Search crates upstairs the house. |
A town with a different sort of night life is your destination. Search for some crates in one of the houses. |
Search the Crates in the clothes shop in Canifis, Morytania. |
| Beware of the dog. |
Go to the Mansion in East Ardougne and kill a Guard Dog to get the key. |
| City of thieves. |
Ardougne |
| Citric Cellar. |
The Gnome who sells cocktail supplies in the Grand Tree. |
Come to the evil ledge. Yew know you want to And try not to get stung. |
Dig East of the yew tree in Edgeville. |
| Don't forget to feed the chickens. |
Kill a chicken to get the key to the drawer. |
| Dig near some giant mushrooms behind the Grand Tree. |
Dig near the largest mushroom behind the Grand Tree. |
| Find a crate near a monk that likes to paaaaaarty! |
The crate in the Ardougne Chapel where Brother Cedric is. |
Four blades I have yet I draw no blood. But I mash and turn my victims to powder. Search in my head, search in my rafters, Where my blades are louder. |
Search the crates in the top floor of the Windmill located between Draynor and Lumbridge. |
Generally speaking, his nose was very bent. |
Speak to General Bentnoze in the Goblin Village North of Falador. |
| Go to the village being attacked by trolls, search the drawers in one of the houses. |
Search the drawers in Dunstan's house in Burthorpe, the guy who adds spikes to your Climbing Boots. |
I am the token of the strongest love. My middle is empty, I have no beginning or end. My eye is red yet I can fit like a glove. Go to the place where money they lend. And dig by the gate to be my friend. |
There's a Ruby Ring locked in the basement of the West Bank in Varrock. Dig by the gate to receive your next clue/reward. |
Identify the back of this over-acting brother. (He's a long way from home). |
Hamid the Monk in the Duel Arena Chapel, north of the Arena. |
If a man carried my burden, he would break his back. I am not rich, but leave silver in my track. Speak to the keeper of this trail. |
The answer to this riddle is A snail. Talk to the Gerrant the Fishing Shop Owner in Port Sarim. |
I lie lonely and forgotten in mid wilderness Where the dead rise from their beds Feel free to quarrel and wind me up And dig while you shoot their heads. |
Under the Crossbow respawn in the Graveyard of Shadows in level 18 Wilderness. Pick up crossbow and dig under it. |
| In a town where thieves steal from stalls search for some drawers in the upstairs of a house near the bank. |
Go to Jerico's house located in the West side of river in East Ardougne. Go up to the Second floor and try opening the drawer. You will need to kill a Guard to get the key. |
| In a town where wizard's hang out search upstairs of the large house to the north. |
North of the Magic Guild in Yanille, theres a house with a chest on the Second floor. You will need to kill a Man to get a key for the chest. |
| In a town with guards armed with maces, search the upstairs room of the public house. |
Located in the Second floor of Ardougne Tavern, North of the Castle. Search the drawers and you'll find that it's locked. |
| In a village made of bamboo look for some crates under one of the houses. |
Search the crates in one of the houses in Tai Bwo Wannai village. |
| It's a guard's life. |
Kill a Guard to get the key |
| Look for locked drawers in a house opposite a workshop in a town where everyone has perfect vision. |
South of the house with anvils in Seers Village. |
| Look in the ground floor crates of houses in Falador. |
The house located East of the East Bank in Falador. Search the first crate on right. |
| Look in the drawers upstairs in houses in East Ardougne. |
Located in the Second floor of Ardougne Tavern, North of the Castle. |
| Mine was the stranger birth under the sun. I left the crimson sack yet my life had not begun. Entered the World, and yet was seen by none. |
Under Karamja Volcano, by the Red Spider Eggs respawn. |
| Must be full of railings. |
Search the crates around the hut where the broken Dwarf Cannon is. |
My Giant guardians below the market streets would be fans of rock and roll, if only they could grab hold of it Dig near my green bubbles |
Dig next to the cauldron (A big pot with green bubbling liquid) in the Varrock sewers by the Moss Giants. |
My home is grey and made of stone A castle with a search for a meal Hidden in some drawers I am Across from a wooden wheel. |
Search the drawers on the second floor of Lumbridge Castle, inside the room with a spinning wheel. |
My name is like a tree, yet it is spelt with a "g" come see the fur which is right near me. |
Speak to Wilough, next to the Fur Merchant in Varrock Square. |
| Often examined by learners of what has passed, find me where words of wisdom speak volumes. |
Speak to the Examiner at Digsite. |
| Property of Black Heather. |
Kill Black Heather in the Bandit's Camp in level 23 Wilderness to get the key for the chest. |
| Read 'how to breed scorpions.' By O.W.Thathurt. |
A bookshelf on the Northern Wall, of the Second Floor of the Sorcerer's Tower (South of Seers). |
| Search the boxes in the house near the South entrance to Varrock. |
Located in Horvik's Armory, South-east of Varrock Castle. |
| Search the crate in the left hand tower of Lumbridge castle. |
Search the crate located in the Southern Guard Tower in Lumbridge Castle. |
| Search the crates in the Guard House of the northern gate of East Ardougne. |
Just east past the north eastern most gate of East Ardougne is the guard house. |
| Search the crates in the shed just north of east Ardougne. |
The barn located North of the North-west bank in East Ardougne by the diseased sheep, where you get the Prod for the Sheep Herder Quest. |
| Search the crates near a cart in Varrock |
Inside the courtyard of Varrock Castle. |
| Search the drawers upstairs in a house in a village where the pirates have a good time. |
The house east from the pub in Brimhaven. You have to kill a pirate to get a key, which unlocks the drawers. |
| Search the chest upstairs of shops in Port Sarim. |
The chest upstairs the food shop in Port Parim. |
| Snah? i feel all confused like one of those cakes... |
Speak to Hans in Lumbridge Castle. |
| Shiver me Timbers. |
Kill a Pirate. |
| 'small shoe' often found with rod on mushroom. |
Gnome Trainer at Gnome Stronghold Agility Course. |
| Stand by your man. |
Kill the level 2 Man downstairs to get a key for the chest. |
| Surprising? I bet he is.... |
Speak to Sir Prysin on the first floor of Varrock Castle. |
The beasts to my east snap claws and tails The rest to my west can slide and eat fish The northern are silly and jump and wail Dig by my fire and make a wish. |
Between the Penguins and the Scorpions in the Ardougne Zoo. Dig by the torch. |
| The crate in the ground floor of a church is your next location. |
Next to ladder in the Ardougne church. |
| There is no "Worthier" Lord. |
Lord Iowerth in the Elf Camp in Tirannwn |
The Keeper of Melzars... Spare? Skeleton? Anar? |
Speak to Oziach, the Rune Plate seller. He is located in a hut North of Barbarian Village, between the Monastery and Edgeville. |
| This aviator is at his peak of his profession. |
Talk to the Gnome Pilot at White Wolf Mountain. |
Wait till I get my hands on Penda, He's nicked the key again! |
Talk to Penda in the Toad and Chicken bar of Burthorpe. |
When no weapons are at hand, now it is time to reflect, in saradomins name! Redemption draws closer... |
Entrana. Search the drawers in the house with the glassblowing pipe. |
| You'll need to look for a town with a central fountain. Look for a locked chest in the town's chapel. |
Varrock Church. The chest says "Property of Black Heather". Kill Black Heather in the Bandit's Camp in level 23 Wilderness to get the key for the chest. |
| You will need to under a cook to solve this one. |
Search the crates in basement of Lumbridge Castle. |
5.0 - Maps
There will be times where you will only see a Map of a place in RuneScape as your clue. As a treasure hunter, you're supposed to locate the exact location of this place and dig at where the "X" is located. These maps are usually very rough sketches and you'll need lots of knowledge of the game to be able to tell the exact location. Here's the list of maps you'll encounter:
| Map |
Location |
 |
Dig, West of Champions Guild |
 |
Search Crate, Dark Knight Fortress in the Level 14 Wilderness |
 |
Dig, Near Galahad's House (West of McGrubor's Wood) |
 |
Dig, South of Draynor Village |
 |
Dig, Near the western building in Rimmington |
 |
Dig, Wizards Tower which is south of Draynor Village |
 |
Dig, In a house of West Ardougne |
 |
Search crate, In a house in the Goblin Village near the Observatory |
 |
Dig, Southeast corner of Yanille |
 |
Dig, Peninsula west of Crafting Guild |
 |
Search crate, In McGrubor'sWoods |
 |
Search crate, Near the Clock tower (South of East Ardougne) |
 |
Dig, West of Necromancer's Tower |
 |
Search crate, In Lumberyard (Northeast of Varrock) |
 |
Dig, Near the mine southeast of Varrock |
 |
Dig, In the enclosed area north of Falador |
6.0 - Speak to ...
"Speak to...." clues are very common. Besides them, there are other NPCs, which you might need to find while working on your Treasure Trail Clue. Here's a list of NPCs that you'll encounter:
| Person |
Town - Location |
| Arhein |
Catherby The Dock in Catherby outside the Bank |
| Bartender |
Varrock In the Blue Moon Inn, across the Sword Shop |
| Bartender |
Port Sarim In the Rusty Anchor Bar |
| Black Heather |
Bandit's Camp In level 23 Wilderness |
| Donovan |
Sinclair Mansion North-West of Camelot Castle, on the second floor |
| Doric |
In the house with anvils East of the gate to Taverley |
| Gaius |
Taverley 2-Handed Sword Shop |
| General Bentnoze |
Goblin Village North of Falador |
| Hajedy |
Brimhaven Near the Brimhaven port |
| Hans |
Lumbridge Castle |
| Hazelmere |
Jungle Spiders Island East of Yanille, Second floor of the Hut |
| Kangai Mau |
Brimhaven Dead Man's Chest Bar |
| Kebab Seller |
Al Kharid Kebab Store, South of the furnace |
| King Bolren |
Tree Gnome Maze By the Spirit Tree |
| Lowe |
Varrock Lowe's Archery Store |
| Luthas |
Karamja In the Banana Plantation |
| Murphy |
Port Khazard Pier |
| Monk |
Ardougne Clock Tower |
| Ned |
Draynor Outside a house in Draynor Village |
| Oracle |
Ice Mountain South of the Black Knight's Fortress |
| Party Pete |
Seer's Village Party Hall |
| Referee |
Gnome Stronghold Gnome-Ball course |
| Roavar |
Canifis - Bar |
| Sir Kay |
Seer's Village Camelot Castle |
| Squire |
Falador White Knights Castle |
| Tanner |
Al Kharid North of the furnace |
| Ulizius |
Mort Myre - Outside the Gates |
| Zeke |
Al Kharid Scimitar Shop, East of the Tanner |
| Zoo Keeper |
Ardougne Zoo |
7.0 - Anagrams
An Anagram is a word spelled by rearranging the letters of the original word. Anagram Clues are usually names of different NPCs in RuneScape when properly rearranged. Here's the list of Anagrams you'll have to decipher:
| Anagram |
NPC |
Town - Location |
| A Bas |
Saba |
Burthorpe South of the Troll Camp, in his little cave |
| Aha Jar |
Jaraah |
Al-Kharid Duel Arena Hospital |
| Are Col |
Oracle |
Ice Mountain South of Black Knight's Fortress |
| Bar Bell Seek |
Kebab Seller |
Al-Kharid First building South of the Bank |
| Bail Trims |
Brimstail |
Tree Gnome Stronghold Cave in the South-West corner |
| Eek Zero Op |
Zookeeper |
East Ardougne South-west corner on the East side of river |
| El Ow |
Lowe |
Varrock Lowe's Archery Store |
| Goblin Kern |
King Bolren |
Gnome Maze By the Tree Spirit |
| Halt Us |
Luthas |
Karamja In the Banana Plantation |
| Icy Fe |
Fycie |
Gu'Tanoth South of Yanille, in a cave north of Rantz |
| Me If |
Femi |
Tree Gnome Stronghold By the Entrance |
| Ok Co |
Cook |
Lumbridge Castle's Kitchen |
| Peaty Pert |
Party Pete |
Seers Village South of the Bank |
8.0 - Mathematical
This is another type of Clue Scroll that you'll receive. These clues test your knowledge of RuneScape as well as challenging Mathematical problem sums and equations. When you get a these type of Clue Scrolls, you will need to figure out the answer, and return to who ever gave you the challenge, and give him/her the answer, where you'll get your next clue/reward. Here's the list of Mathematical Clues and their respective answers:
| Problem Sum |
Answer |
| 19 to the power of 3 |
6859 |
| What is 57x89+23? |
5096 |
| If x is 15 and y is 3, what is 3x + y? |
48 |
| I have 16 kebabs, I eat one myself and share the rest equally between 3 friends how many do they have each? |
5 |
| How many cannons does Lumbridge Castle have? |
9 |
| How many animals in the Ardougne Zoo? |
40 |
9.0 - Class 3 Combat Clues
When doing a class 3 co-ordinate clue, you may encounter a strong Wizard. In the Wilderness this monster will be a Zamorak Wizard which will use the Flames of Zamorak spell. Outside the wildness a Saradomin Wizard will appear and use the Saradomin Strike spell or a Poisoned Dragon Dagger. Here are some helpful hints to use in these fights.
Bring two doses of Antipoison Potion, runes to cast whatever Snare or Entangle spell you can at least five times (just to be safe), Runes to cast Fire Bolt+/Magic Shortbow and Steel Arrows+/Rune+ Halberd, and two to four Prayer Potions (3) or (4). Right before you dig, flip on "Protect from Magic." Dig, and immediately cast Entangle on the level 108 Saradomin Priest. Run five or more steps away (or three if using a Halberd) and attack him. When he is mobile, cast it again, walk away, and repeat.
Breakdown Type 1 - A Clue with protection or barricades
Item Recommendation:
- Spade
- Sextant
- Watch
- Enough Prayer points for the fight, 30+ recommended (43 Prayer recommended, 37 required)
- Navigation Chart
- Two Antipoison Potions or more
- 50+ HP worth of food JUST IN CASE
- Rune/Dragon Halberd -OR- Blue Dragonhide + Magic Shortbow + Steel+ Arrows -OR- Runes to cast Fire Bolt AT LEAST 50 times, 100+ recommended
LOCATIONS APPLICABLE: The clue in the Kharazi Jungle southwestern tip. The Clue Southwest of the Elven Camp. The Clue on the Gu'Tanoth Island.
STRATEGY: Stand on the location to dig, and immediately flip on "Protect from Melee." Dig right after and run behind the nearest thing (an obstacle such as a corpse or stick-trap). Fight over it with Protect from Magic on now, and if he poisoned you, drink a dose of antipoison. He'll die pretty easily and you can dig for your casket.
Breakdown Type 2 - A clue with no protection or barricades
Item Recommendation:
- Spade
- Sextant
- Watch
- Enough Prayer points for the fight, 45+ recommended (43 Prayer recommended, 37 required)
- Navigation Chart
- Four Antipoison Potions or more
- 2 Prayer Potions or more
- 100+ HP worth of food JUST IN CASE
- Runes to cast Entangle, Snare or Bind
- Rune/Dragon Halberd -OR- Blue Dragonhide + Magic Shortbow + Steel+ Arrows -OR- Runes to cast Fire Bolt AT LEAST 50 times, 100+ recommended
LOCATIONS APPLICABLE: Anywhere, but try to use method one before this. This is a final resort.
STRATEGY: Stand on the location to dig, and immediately flip on "Protect from Melee." Dig right after and run a few steps away (five squares or so). Cast your bind spell on the Priest. Fight him with Protect from Magic on now, and if he poisoned you, drink a dose of poison. When he starts to come at you, cast another spell and take a few steps away. Repeat until he is defeated, and dig for your well-earned casket.
NOTE: If your clue is in the Wilderness, just bring a weapon and amulet, and make sure you have at least 30 Prayer points. Just use Protect from Magic the whole time; the Zamorak Wizard can only use Magic.

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